Founded in the summer of 2013, Artcode Interactive is an independent game company working with talented people in Vancouver, BC. We specialize in creating games, for mobile, PC, and Console.
Our studio's goal is to deliver highly engaging and carefully crafted games that offer a far greater choice in gameplay and player experiences. We're interested in exploring and finding the cutting edge of brave new ideas and emerging industry trends that help keep players engaged.
Richard Sirohi, CEO
Richard has been involved in bringing game and film projects to life as an animator, director and producer for nearly 14 years. In his time with Relic Entertainment, he was fortunate enough to help bring award-winning projects like Company of Heroes, Space Marine, and Dawn of War to life. With a talent for production and team building, and an eye for emerging trends, Richard helps spearhead the overall strategy for Artcode Interactive.
Arnaud Lebesnerais, Producer
Arnaud is a veteran in the games industry with 11 years of experience. Well-versed in game development, he has worked with AAA developers like Relic Entertainment, Electronic Arts, and THQ to define key production processes and develop more than 15 franchises. With a passion for games and a keen sense for foreign markets, Arnaud has developed a unique set of skills that have helped define his career.
Artur Pawlak, CTO
Artur is a seasoned software engineer and knowledgeable entrepreneur with extensive experience in the games industry and technical product development. Spending the last seven years navigating complex production schedules and business plans, he credits his keen ability for managing small teams to his rich software development experience and solid understanding of the business aspects of production development.
Ryan Donaldson, CCO
Ryan is a game designer and producer with over ten years of industry experience. Working on projects ranging from AAA titles to mobile games, he previously founded Embassy Interactive, an indie studio he helped bootstrap to acquisition in four years. Most recently, Ryan was fortunate enough to lend his knowledge as a consultant for the critically acclaimed game Alien: Isolation.
Artcode’s mandate is to produce genuine value for those who play our games and use our software. We do this by creating groundbreaking games, software and entertainment based on a solid foundation of creative skills and exceptional performance. Our creative process covers everything from overall strategy and design to project and asset management. With a wide range of capabilities, we can take an idea or concept and make it reality.
We have some exciting new games in development and are looking forward to sharing more information in the near future!
Release Date: TBA